Senior/Lead Rigging Artist
November 28, 2022
- Description/Profile
Responsibilities for Rigging Artist
• Identify solutions and approaches to solve difficult assets
• Build and maintain animation rigs of varying complexity (creature rigs, props, hero and background assets, motion capture rigs, face rigs etc.) with minimal supervision and within the studio pipeline
• Process requests from other departments
• Write utility scripts to help other riggers, animators and pipeline developers when necessary
• Ensure all email correspondence, and scheduling is up to date
• Work within a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of rigged assets
• Design, implement, and support a mixture of proprietary, open-source, and third-party software for several areas of VFX Production - Eligibility / Experience
Qualifications for Rigging Artist
• Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation is a plus
• Ability to create and support tools and interfaces
• Awareness of technical hurdles related to real-time, 3D engines and level editors
• An understanding of Animation principles and anatomy
• Proficient with standard industry tools like Maya, Blender Motion Builder, 3ds Max, and Advance Skeleton.
• Ability to work well with a team in a dynamic, cross-discipline, iterative setting
• Experience in hair system integration (Xgen, Nhair, Yeti)
• Experience in muscle system (Ziva)
• Experience in rigging system Autorig, advanced skeleton - More Details
This is a work-from-office position**